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Textures upside down

Hi, Running into a weeeeird issue: when I pass a texture into a shader, it gets flipped upside down. Example code: // ofApp.h #pragma once #include "ofMain.h" class ofApp : public ofBaseApp{ public:...

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"No thread API"

Hi, I just downloaded 0.11.2 on an Intel Mac, MacOS Ventura 13.1 In both trying to compile examples as with my own older apps I run into the following error: “No thread API”, triggered by a __config,...

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Error: no member named 'euclidean' in namespace 'glm'

Hi, I’ve been using glm::euclidean in the past, but now when I try to compile my project I get the error no member named 'euclidean' in namespace 'glm'. Has it been removed from 0.11.2? I’m working on...

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Addons fail compile in raspberry pi 4

Hello everyone I am working with a raspberry pi4 model b, with the debian buster (desktop) version 2023-02-21, I was able to download OF correctly, I was able to compile the OF examples, however I...

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Generating a Cube of Points using a for loop

Hi, I’m trying to draw a cube in 3D space using points rendered at each vertex. I am currently trying to figure out a system which draws them without me having to copy code and manually enter vertex...

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Error C2757: 'filesystem': a symbol with this name already exists

I get this error when trying to compile ofxQt, an addod that includes Qt library. This did not happen in previous versions of OF but I now get the error starting from OF 0.10.0. Any ideas on what is...

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Blue part of pixel not updating

I am trying to do pixel point processes where I iteratively add some number to every component of every pixel of an image. I can update the red and green components of every pixel but for some reason...

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ofParameter add listener not working

Hi I tried to add a listener to an ofParameter, however I get build errors on xcode. Wich is wreird as a parameter should be able to have a listener. Class ServerConfig public:...

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ofxBullet + second window disables object grabbing

Hello - I am just getting started with OF and C++ (migrating from Processing). I am not new to programming. I am using ofxBullet (and in this example ofxGui). As soon as I instantiate a second window,...

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ofxThreadedImageLoader and for-loop introduces "pointer being freed was not...

Hey, I currently try to do a project where I need to load many (small) images, around 10k in around 5 minutes - so I can’t fit them into memory at startup but need to (re-)load them during runtime - I...

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Can't build on Mac Monetrey Xcode 13.4.1

I tried the following: Downloaded of_v0.11.2_osx_release Run example via ProjectBuilder Run but Failed to Build Get Error : *The Legacy Build System will be removed in a future release. You can...

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videoPlayerExample reports error on orangepi

I tested last nightly-build (v20230509) dependencies and compileOF script works correctly cli outputs here: orangepi@orangepi5:video/videoPlayerExample $ DISPLAY=:0 ./bin/videoPlayerExample [ error ]...

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Can't build on Mac M1 Xcode 14.3.1using latest OF Version and also nighly build

I am getting an error on build by using ofxRules AddOn - /Users/master/Developer/of_v0.9.8_osx_release/addons/ofxXmlSettings/libs/tinyxmlparser.cpp 4 posts - 2 participants Read full topic

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Trying to use GLFW APIs but it crashes

I’m macOS/ M1 and I’m trying to get multiple windows raised on top programmatically. It seems the only way is to use glfwFocusWindow. So this is how I’m trying to do: in .h file #include...

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projectGenerator : testing / help needed

I’ve recently finished some important changes in projectGenerator and it would be great if you can help testing. I’ve tested mostly on XCode and VS2019 but additional test for this platforms is also...

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New installation of openFrameworks says something wrong with sound

I was trying to install OF using: “of_v20230804_msys2_mingw64_release” With reference to “msys2 | openFrameworks” I did this: (1) cd your_oF_directory/libs/openFrameworksCompiled/project (2) make This...

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ofxAssimpModelLoader doesn't disable it after glEnable(GL_CULL_FACE)

OF version: 0.11.2 Platform: linuxgcc64 Bug: ofxAssimpModelLoader doesn’t disable it after glEnable(GL_CULL_FACE) in its draw() method. This bug will cause the inappropriate culling after drawing a...

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PG linux issue OF12

Got the OF12 install no issues there but when running » ./compilePG.sh i got this , i think i saw this happen once a long time ago but can’t seem to remember how to fix it Compiling projectGenerator...

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Linking Problems with ofxTesseract

I’m trying to run the example of @kylemcdonald 's ofxTesseract: GitHub - kylemcdonald/ofxTesseract: tesseract-ocr wrapper for openFrameworks It includes CvUtils.h which includes cv.h. But cv.h cannot...

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Nonstatic callbacks? (ofxEspeakSynth)

In ofxEspeakSynth, the method to set callbacks only takes a static method as an argument: I was hoping if I changed the method to non-static, I could have multiple instances of espeak in play at once....

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Getting permission denied during make on debian bullseye and bookworm

Fresh installs of both versions of debian. Make requires sudo for some reason. During the installation process, running compileOF.sh requires sudo, which should not be necessary. Also, when running...

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Compiling OF 0.11.2 Issues with of3dprimitives.o

So a little information I am trying to compile openframeworks of_v0.11.2_msys2_mingw32_release I am using the last version of msys2. I am running on Windows 10. Any help is appreciated! $...

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ofxLiquidFun bouncy particles

I’m trying to use ofxLiquidFun to simulate 2d water. But I’m constantly getting very bouncy particles. I already changed all the settings like step period, iterations, particle size, scale, damping,...

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OF 0.12.0 ofSetRandomSeed does not set random seed for ofRandom

Hi, I just noticed that in OF 0.12 (the current downloadable release) ofSetRandomSeed does not have any effect on ofRandom. That is because rand() is used in ofRandom and ofSetRandomSeed uses...

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Shaders keep throwing weird error

I tried to create a simple box blur shader applied to a photo. When running the code, I keep getting this error: [ error ] ofShader: setupShaderFromSource(): GL_FRAGMENT_SHADER shader failed to...

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