@asabanapal wrote:
I'm using OF 0.9.3 on Windows 10 64 bit and have checked my GPU's drivers and capabilities and it's running OpenGL 4.3
A simple example of the problem is:
When I run the examples/gl/MultiLightExample it runs absolutely fine when I useofSetupOpenGL(1024,768, OF_WINDOW); // <-------- setup the GL context ofRunApp( new ofApp());A screenshot of the app running:
However from what I read that is deprecated (or doesn't use OpenGL 3) and the recommended way of launching the GL context is to now use:
ofGLWindowSettings settings; settings.setGLVersion(3, 2); settings.width = 1280; settings.height = 780; ofCreateWindow(settings); ofRunApp( new ofApp());If I launch the app that way though (with no other changes to the code) the lighting doesn't work, this is what I get:
As I say there are no other changes to the code apart from the way I launch the main window from main.cpp and my system says it's capable of running OpenGL 4.3
Does anyone know what the issue is? Should this work or am I missing something?
Thanks
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