@myriad wrote:
Hi everyone. I'm having an issue where there is a (very) slight pause about once per second when doing animation. It's almost as if it's duplicating a frame once per second, or skipping an update()/draw() cycle. I'm not sure what's happening. Has anyone seen this, or have any suggestions? I'm using Visual Studio and I tried building in both debug and release modes and got the same result either way. I have also tried with/without setting vertical sync, with/without a call to ofSetFrameRate(), and in both windowed and fullscreen modes, all with the same result. Right now I'm doing 3d animation, but I tried stripping my application down to just animating a single line (changing the coordinate of an endpoint over time), and the problem is still there. Any help or suggestions would be greatly appreciated.
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