@VVZen wrote:
Hi everybody!
Thanks to your latest help,
I've been able to achieve this https://www.youtube.com/watch?v=-VDUo9aMz7U !
Now I'm trying to save the resulting image.I'm using ofSaveScreen after a if check in the draw() loop.
Some time it works fine, saving the current frame as png to the disk.. but some other times (with other images in input) it just saves as black frame.
Does anybody knows the reason or some workarounds?
I tried also putting glReadBuffer(GL_FRONT) as read in some other topics.
Thanks!(macOs 10.11.5 on OF 0.9.3)
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