@cuinjune wrote:
I just figured out ofSetSmoothLighting() has no effect on higher versions of openGL.
I tested on 3.3 and 4.1 and both had no effect when enabling and disabling the smoothing.
It seems lighting is always smoothed regardless of the setting.
It works well on the default 2.1 version though.
Maybe it is a known issue already?
Posts: 3
Participants: 2