@cuinjune wrote:
Hi, I'm trying to detect the device orientation when the app is launched.
But it seems like the app always changes its orientation to OF_ORIENTATION_DEFAULT on startup regardless of its current hardware orientation.
For example, if I start an app in a landscape mode, it always changes to a default portrait mode.
Here's my example code,
in main.mm
int main() { // here are the most commonly used iOS window settings. //------------------------------------------------------ ofiOSWindowSettings settings; settings.enableRetina = true; // enables retina resolution if the device supports it. settings.enableDepth = true; // enables depth buffer for 3d drawing. settings.enableAntiAliasing = true; // enables anti-aliasing which smooths out graphics on the screen. settings.numOfAntiAliasingSamples = 4; // number of samples used for anti-aliasing. settings.enableHardwareOrientation = true; // enables native view orientation. settings.enableHardwareOrientationAnimation = false; // enables native orientation changes to be animated. settings.glesVersion = OFXIOS_RENDERER_ES1; // type of renderer to use, ES1, ES2, etc. ofCreateWindow(settings); return ofRunApp(new ofApp); }in ofApp.mm
//-------------------------------------------------------------- void ofApp::setup(){ switch (ofGetOrientation()) { case OF_ORIENTATION_DEFAULT: cout << "OF_ORIENTATION_DEFAULT" << endl; break; case OF_ORIENTATION_180: cout << "OF_ORIENTATION_180" << endl; break; case OF_ORIENTATION_90_LEFT: cout << "OF_ORIENTATION_90_LEFT" << endl; break; case OF_ORIENTATION_90_RIGHT: cout << "OF_ORIENTATION_90_RIGHT" << endl; break; case OF_ORIENTATION_UNKNOWN: cout << "OF_ORIENTATION_UNKNOWN" << endl; break; default: break; } } //-------------------------------------------------------------- void ofApp::update(){ } //-------------------------------------------------------------- void ofApp::draw(){ ofSetBackgroundColor(0); ofDrawBitmapString("TOP LEFT CORNER", 50, 50); }And it always prints
OF_ORIENTATION_DEFAULTregardless of the device orientation.
I think this is a bug since this worked properly on of_v0.9.0_ios version. ( I had to change some codes though as there were some bugs https://forum.openframeworks.cc/t/fixed-orientation-issues-on-ios8/20275)If anyone has a solution to this, please let me know.
I tested this on both of_v0.9.8_ios and the latest nightly build.Thanks!
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