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Possible OpenGL bug /w ofSetLineWidth() and setStrokeWidth()

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@heartsnatcher wrote:

So I'm working on this polygon API for my videoclips and somehow when I choose to use ofCreateWindow(ofGLFWWindowSettings) instead of the simpler ofSetupOpenGL() in main() to set op my OpenGL window al LineWidth calls don't work. It just doesn't get rendered. (I need the explicit GL settings for using shaders)

I've been testing this out for weeks now. Using ofPolyline in combination with ofSetLineWidth() and ofPath::setStrokeWidth().

I'm on 0.9.8 from the main oF site. Tested on MacOS and Debian Linux. Did I miss something or is this some bug somewhere?

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