@hamoid wrote:
Hi! One is for C++ experts:
This code is never called in my program. It would draw a few circles if it was.
std::vector<ofPolyline> loops; ofFbo preview; void LoopPreview::draw(u_long frm, const glm::vec2 & pos, const glm::vec2 & sz) { if(preview.isAllocated()) { ImDrawList * draw_list = ImGui::GetWindowDrawList(); for(auto & loop : loops) { draw_list->AddCircleFilled(pos, 5, ImColor(255, 0, 255), 12); } } }
The weird thing is, if I make a change to that unused code it breaks the whole GUI.
void LoopPreview::draw(u_long frm, const glm::vec2 & pos, const glm::vec2 & sz) { if(preview.isAllocated()) { ImDrawList * draw_list = ImGui::GetWindowDrawList(); for(auto & loop : loops) { // access vertices in the "loop" polyline draw_list->AddCircleFilled(pos + loop[static_cast<int>(frm)], // THIS BREAKS THE GUI 5, ImColor(255, 0, 255), 12); } } }
How can a change to an unused method break the program?
I did put breakpoints and print to the console to make sure the code is never executed.
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