@Hennio wrote:
Hi,
Messing around with of3dPrimitive and ofMeshes I encountered a strange bug.
It seems that you cannot freely append to a current of3dPrimitive any type of ofMesh, some images to explain..
Appending a box to an of3dPrimitive:
primitive.getMesh().append(ofMesh::box(10,10,10));
Appending a sphere to an of3dPrimitive:
primitive.getMesh().append(ofMesh::sphere(10));
Appending a cone to an of3dPrimitive:
primitive.getMesh().append(ofMesh::cone(10,10));
There seems to be an issue with the winding of the faces when appending meshes.
Here you have a small test app to try it out:
#pragma once #include "ofMain.h" #include "EasyCam.h" class testApp : public ofBaseApp { public: testApp(); void setup(); void draw(); ofEasyCam camera; ofLight light; of3dPrimitive primitive; };
#include "testApp.h" testApp::testApp() { } void testApp::setup() { ofEnableDepthTest(); camera.setDistance(30); light.setPointLight(); light.setGlobalPosition(300,150,200); light.enable(); //comment out appends to test primitive.getMesh().append(ofMesh::box(10,10,10)); primitive.getMesh().append(ofMesh::sphere(10)); primitive.getMesh().append(ofMesh::cone(10,10)); } void testApp::draw() { ofClear(0); camera.begin(); primitive.draw(); camera.end(); }
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