@morelightning wrote:
I am new and trying to compile on the Mac.
I finally got passed the initial compile errors with the sdk, and now I am getting OpenGL shader compile errors that will complain about the OpenGL version no matter what version I type in.
This is on a 2018 MacBook pro with an intel chipset that should support OpenGL 4.2, but even when I set the version to “100” in the shader, it will throw a shader compile error.
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