@kaspar.wtf wrote:
hi, I’m having some problems using ofNode when ofNode is part of a class inside an std::vector
here is a minimal reproducible example where parented geometry isnt moving along with geometry.here is a link : https://github.com/itsKaspar/ofbutterflyproblem
this may also be my bad coding practice, if so, I’d love some advice because a lot of my particle systems are based on std::vector right now
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