I’m trying to run a particle system app on macOS 12, and I’m seeing a pretty nasty memory leak. Based on looking at the trace files from Xcode, it seems like the two main culprits are some low level macOS system calls initiated from GLEW.
Stacktrace for IOSurface allocation location - Dropbox - IOSurface.png - Simplify your life
Stacktrace for IOAccelerator allocation location - Dropbox - IOAccelerator.png - Simplify your life
I’m not sure where to go to file a bug report about this? Would it be openFrameworks, GLEW, or to Apple itself?
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