@Hennio wrote:
void testApp::setup() { path.arc(ofVec3f(), 100, 100, 0.0f, 90.0f, true); path.arc(ofVec3f(), 50, 50, 90.0f, 0.0f, false); path.close(); path.rotate(90, ofVec3f(0,1,0)); } void testApp::draw() { cam.begin(); ofDrawAxis(200); path.draw(); cam.end(); }This should rotate the of path in the Y axis, moving it from XY plane to ZY plane, but it seems to rotate always around the Z axis.
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